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View Full Version : Building and Modding Plugins?


jmicahg
08-30-2006, 11:59 PM
TPUBench is great, but there are some other games/applications I would like to bench with.

How does one go about creating their own plugin for an app or game that is currently unsuppourted? Is there a tutorial somewhere? I would really like to build some plugins for other games and apps, but can't find the 'How To' anywhere.

And...How could one add a comment to a benchmarking script? Example, saying perhaps you would like to run Doom3 at every resolution and every filter seting that exists. There would be a whole lot of different benchmarking results, but each with the label...
===== Doom3 =====

I would like to find a way to have a result that would perhaps say...
===== Doom 3 1024x768 4xAA 16xAF =====
rather than just...
===== Doom3 =====

I'm sure it's simple enough. I just haven't found a way yet.
Thanks for the help, and thanks for sharing a great little app.

W1zzard
08-31-2006, 09:40 AM
Hi Jacob,

are you proficient in C++ ?

Any suggestion on how this extra output could be defined?
Maybe one additional output line with the settings? User defined or hardcoded?

The Gonz
06-26-2008, 10:57 AM
Hi Jacob,

are you proficient in C++ ?

Any suggestion on how this extra output could be defined?
Maybe one additional output line with the settings? User defined or hardcoded?


My apologies on diggin up an old thread. I am new to TPUBench and I Love it.

Why not copy the user setting over?
Resolution X=1280
Resolution Y=1024
AA=4
AF=16

BECOMES:
Quake 4( X, Y) (aaAA, afAF)
or
Quake 4 (1280, 1024( 4AA, 16AF)

my apologies if this has already been suggested.