wazzledoozle
02-11-2005, 12:50 AM
Its a VERY large update, I have 256k DSL and it says 146 minutes left. This affects all source based games
Here is the news on the update-
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Steam said its form January 10th but that must be wrong-
-Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
-Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
-Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
-Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
-Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
-Minor optimization to the world renderer and world collision.
-Minor optimization to the way that asynchronous sound files are loaded.
-Optimization to the way that sounds were loaded that are trigged by acting sequences.
-Optimization to reduced the number of times model sequences are iterated on per frame.
Here is the news on the update-
--------------------------------------------------------------------------------
Steam said its form January 10th but that must be wrong-
-Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
-Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
-Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
-Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
-Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
-Minor optimization to the world renderer and world collision.
-Minor optimization to the way that asynchronous sound files are loaded.
-Optimization to the way that sounds were loaded that are trigged by acting sequences.
-Optimization to reduced the number of times model sequences are iterated on per frame.