trog100
04-13-2008, 02:27 PM
i am talking about games that load grafix data into memory as they go along.. like oblivion and currently witcher.. as the guy runs along every so often the game pauses while new scene data is loaded from the system ram into the grafix card ram..
i noticed with witcher the pauess are twice as long with two cards as with one card.. it figures to me that having to load data into two cards or even three cards is gonna make this pause situation worse.. it has to..
any thoughts..???
trog
i noticed with witcher the pauess are twice as long with two cards as with one card.. it figures to me that having to load data into two cards or even three cards is gonna make this pause situation worse.. it has to..
any thoughts..???
trog