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Nvidia Researching Subpixel Reconstruction Antialiasing

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Regeneration

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It seems that Nvidia is researching a new antialiasing technology to compete with AMD's MLAA (Morphological Anti-Aliasing). Nvidia has published the following abstract from its research: "Subpixel Reconstruction Antialiasing (SRAA) combines single-pixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred-shading renderers, which cannot use multisample antialiasing. SRAA operates as a post-process on a rendered image with superresolution depth and normal buffers, so it can be incorporated into an existing renderer without modifying the shaders.

Read more: http://www.ngohq.com/news/19317-nvidia-researching-subpixel-reconstruction-antialiasing.html
 
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sounds Ok as long as they'll let you use it on an older card - i won't bother buying a new card just for this
 
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ok wtf, why cqan't they call it something simple why make me stutter all over the place anytime I want to say what aa I'm using? This refers to both mlaa and sbaa

hopefully they get it going, would be nice to have some semi free aa.
 
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Yay! Their implementation of course will not be totally worthless because you can set it up PER APPLICATION!
 
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Awesome... any ideas on when it'll be ready?
 
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Hmmm. AA in Unreal games, anyone?

Something i've been enjoying since the last year with MLAA :p

ok wtf, why cqan't they call it something simple why make me stutter all over the place anytime I want to say what aa I'm using? This refers to both mlaa and sbaa

hopefully they get it going, would be nice to have some semi free aa.

And how would you call it? MLAA is called Morphologic AA. If you check the Google, you''ll see that Morphologic algorithm is actually the name of the filter used for MLAA.

As for the SRAA from NVIDIA, it also makes sense. They are attempting to reconstruct the filtered image by using subpixels. Thus the name SRAA. As for the regular Joe's, SRAA will simply mean they'll get smooth edges in Unreal Engine 3 games. That's it.
 
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quite interesting, since its a post process similar to MLAA, it would prolly take advantage of nvidia's own CUDA for this (MLAA using direct compute)
 

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