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DX11 Games "Thread"

EastCoasthandle

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Ok, I found some information regarding DX11 titles that are suppose to be released. So far there is only 1 game mentioned to be released this year (at year's end hopefully). However, if anyone finds out more information on other DX11 titles I encourage you to post them in this thread so others are kept informed as to what's going on with DX11 titles.

So far it appears that:
  • Aliens versus Predator (confirmed)
  • Battlefield: Bad Company 2 (confirmed) Q1/10
  • BattleForge (confirmed)
  • BioShock 2 (Unreal 2.5 Engine, no confirmation)
  • Crysis 2
  • Dirt 2 (confirmed) Dec 2009
  • Dragon's Century: The origin (no)
  • Dungeons and Dragons Online: Eberron Unlimited (confirmed) 2010
  • F1 2010 (awaiting confirmation)
  • Genghis Khan MMO (confirmed) 2010
  • Half-Life 2 Part III (awaiting confirmation)
  • FrostBite Engine 2 (Some sort of BF type of game)
  • Lord of the Rings Online (awaiting confirmation)
  • Mass Effect 2 (Unreal 3.0 Engine, no confirmation)
  • Race Driver Grid 2 (awaiting confirmation)
  • Scivelation (confirmed 2010. According to this interview UT3 does offer some DX11 functionality)
  • S.T.A.L.K.E.R: Call of Pripyat (confirmed) Q1 2010
  • StarCraft 2: Wings of Freedom (awaiting confirmation)
  • Two Worlds 2 (awaiting confirmation)
  • Unigine Engine (Heaven Demo / Benchmark) (now)


will offer (at least) a DX11 variant. At this time there isn't a whole lot of information regarding how it's being implemented.
Sources are but not limited to:
Here
Here
Here
 
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You can add Race Driver GRID 2 and Crysis 2 to the list.
 

EastCoasthandle

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Done, thanks!
 
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Found a list here: http://forums.techarena.in/video-games/1150954.htm

* "Splinter Cell: conviction" (Splinter Cell: Conviction)
* "Dust 2" (Dirt 2)
* "Need for Speed 13: variable" (Need for Speed: Shift)
* "Crysis" new (Crysis Next)
* "BioShock 2" (Bioshock 2)
* "Mafia 2" (Mafia II)
* "Half-Life 2 Part III" (Half-Life 2 Ep3)
* "Dragon's Century: The origin of" (Dragon Age Origins)
* "Mass Effect 2" (Mass Effect 2)
* "Two Worlds 2" (Two World's 2)
* "StarCraft 2: Wings of Freedom" (StarCraft II: Wings of Liberty)
 
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wow didnt know mass effect 2 and bioshock 2 went DX11. SWEET!!
 

EastCoasthandle

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Ok, they've been added
 

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HL2 EP3?!!! zomg awsome!
 

EastCoasthandle

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Wow that's a lot of DX11 titles so far...
 
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i believe wolfenstien is isnt? they did use it as a demo for the dx11 in the amd suite

edit: nevermind its been released
 

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Do we know exactly what DX11 is going to give us over 10 and 10.1? A couple of articles I have read suggest we will get some physx but they also said that it wouldnt be "full" physx as the green team knows it but a scaled down version (although it could look at least as good), any idea's on that? Also they mentioned that we would see "noticeable" visual improvements but werent very specific on exactly what...... I am just hoping it has a greater impact than 10.1 did!

Edit: Sorry.... forgot, you can add battlefield 3 and BF 1943 estimated to be out first and second quarter 2010 (TBC) using EA Games forthcoming new DX11 engine codenamed "Frostbite".
 
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Do we know exactly what DX11 is going to give us over 10 and 10.1? A couple of articles I have read suggest we will get some physx but they also said that it wouldnt be "full" physx as the green team knows it but a scaled down version (although it could look at least as good), any idea's on that? Also they mentioned that we would see "noticeable" visual improvements but werent very specific on exactly what...... I am just hoping it has a greater impact than 10.1 did!

(I may be wrong) PhysX was used to program the shaders, etc of Nvidia cards for physics. With DX11 you can basically do the same thing? (Taking stabs:eek:) From the DX11 demos I've seen and the use of a lot more wires in wireframes, makes things look much much better. (More natural/organic shapes). Pretty much, all of the tools are there to make realistic looking graphics, it's really up to the developer to implement all of the features (lighting, textures, etc.) to make the game look good. I guess it comes down to how well the developers utilize the features of DX. According to some devs. using DX11 isn't too difficult. http://www.youtube.com/watch?v=ghaz...&um=1&ie=UTF-8&sa=N&h&feature=player_embedded - Then again this video is put out by AMD. I will just remain optimistic to the fact we'll finally have something to replace DX9. DX10 is best forgotten in my opinion.
 
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(I may be wrong) PhysX was used to program the shaders, etc of Nvidia cards for physics. With DX11 you can basically do the same thing? (Taking stabs:eek:) From the DX11 demos I've seen and the use of a lot more wires in wireframes, makes things look much much better. (More natural/organic shapes). Pretty much, all of the tools are there to make realistic looking graphics, it's really up to the developer to implement all of the features (lighting, textures, etc.) to make the game look good. I guess it comes down to how well the developers utilize the features of DX. According to some devs. using DX11 isn't too difficult. http://www.youtube.com/watch?v=ghaz...&um=1&ie=UTF-8&sa=N&h&feature=player_embedded - Then again this video is put out by AMD. I will just remain optimistic to the fact we'll finally have something to replace DX9. DX10 is best forgotten in my opinion.

your correct according to the demo we saw
i think i should post the video if i can make it so you can hear the guy better
 
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(I may be wrong) PhysX was used to program the shaders, etc of Nvidia cards for physics. With DX11 you can basically do the same thing? (Taking stabs:eek:) From the DX11 demos I've seen and the use of a lot more wires in wireframes, makes things look much much better. (More natural/organic shapes). Pretty much, all of the tools are there to make realistic looking graphics, it's really up to the developer to implement all of the features (lighting, textures, etc.) to make the game look good. I guess it comes down to how well the developers utilize the features of DX. According to some devs. using DX11 isn't too difficult. http://www.youtube.com/watch?v=ghaz...&um=1&ie=UTF-8&sa=N&h&feature=player_embedded - Then again this video is put out by AMD. I will just remain optimistic to the fact we'll finally have something to replace DX9. DX10 is best forgotten in my opinion.

so does that mean physx is pwnd by dx11?
 

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this is confusing me. are these games native dx11 or are they just ports from dx10 and dx9 ?
 

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this is confusing me. are these games native dx11 or are they just ports from dx10 and dx9 ?

you hush! no speaking till you have UT3!




all direct X's are built from previous ones. this will be native DX11 games do they support previous DX versions though? unknown
 

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well id like to see some actual in game video of thse supposed dx11 games that are coming out.
 

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From what I just read it appears that Bad Company 2 will use Frostbite 1.x. But no mention of what will support Frostbite 2. Which will support DX10.1 and DX11.
source
 
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EastCoasthandle

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well id like to see some actual in game video of thse supposed dx11 games that are coming out.

ive seen it ill try to get the video up but it wont do it justice bc camera quality sucks lol
 

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so what is the point of buying a new and expensive dx11 card when it comes out soon when there wont be any games for them yet?? why not wait until january of next year when there will be more selection and lower prices.
 
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so what is the point of buying a new and expensive dx11 card when it comes out soon when there wont be any games for them yet?? why not wait until january of next year when there will be more selection and lower prices.

Because my 4890 doesn't have red vents.
 
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