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Dirt 2: 4870 vs 5870

EastCoasthandle

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Ok, this is a personal observation regarding a DX11 game called Dirt 2. On the 4870 (DX9) the frame rates were higher then in DX11 using a 5870 (edit: noticeable from inside and outside the trailer only). There's no denying that. However, the image in DX11 is noticeably sharper without looking hard. The colors are a tad better but not as noticeable at first. As for the tessellations on the people, flags and water it's not noticeable per say. For example, you won't see waves in the water unless you are already behind another car. The people do look better but again you have to be actually looking at them.

What I noticed the most is how sharper the game looked and the colors did look better. If I am not mistaken this maybe do to the post processing techniques between DX11 and DX9. DX11 can post process at full resolution without the same performance penalty of DX9 (only 1/4 of that) which would provide a better image quality. The High Definition Ambient Occlusion along with DX11's HDR is full floating point color depth of R16G16B16A16 vs DX9 color depth of R8G8B8A8 may have contributed to why the colors are better.

The other noticeable thing is how lag free racing is now. Although the frame rates under DX11 are lower then with my 4870 using DX9 the input response time was a whole lot quicker. Thus the car responses a whole lot better now. I honestly can't say why that is but it's apparent and immediately noticeable. Also, the game is much smoother then with DX11 then with just DX9.



Examples:


DX9 using 4870




DX11 using 5870
 
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Personal observations are much more useful to me than just numbers in Benches, thanks.
 

EastCoasthandle

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Thanks, I wanted to compare using 2 different cards to see if there was really any difference in this game. So far it is noticeable. I've read posts that the game is the same and that's not true at all in the IQ department.
 

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they are probably too busy playing the game....

I just sold my 5770s today and threw in a 4870 to get me by till the 5830s show up. One thing I noticed is how HOT! the damn single 4870(80c range till I cranked the fan to 100%) is compared to the twin 5770s(30C range)
 

EastCoasthandle

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true, true...Compared to the 4870 was idling some where in close to 60C range if I'm not mistaken. The 5870 is idling around 40C now and I have it on auto. That's a first for me as I always manually adjusted the fan speed (not water cooled yet).
 
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Posting a DX 10 or even 10.1 screenie if its supported by DiRT 2 would be helpful in distinguishing how much of a difference there is between the versions.

But it really is night and day from 9 to 11, no doubt about it.
 

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dirt 2 support only dx 11 or dx 9
 

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I dont understand how you can have lower framerates yet a better response/lag. Are you sure there isnt a vsync interfering with your comparisons? Perhaps the 5870 does have a higher fps.

I compared the screenies. I agree that the DX9 version looks foggy or gamma settings arent quite right. I also agree that the DX11 looks nicer because it looks crisper... and the glass reflections are reduced (see Ricaro logo on back of seat). However, I'm not sure it is more realistic. Glass just doesnt do that. Conclusion, sometimes gaming is better with less realism, but more visual clarity. DX engines have been adding ever more smoke, fog, reflection effects but actually we got to a point where less is more.

If this was FPS not a car sim people would shout FOGHACK!
 
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on my set up all four GPU's have same usage on charts at the same time...none of the cards ever go to a 100% usage , more like 75ish and as low as 0 and they never break 65 cels while doing it..in CFX mode. Game runs smooth as butter for me and the strange thing is that one dirt drift bend just past the bridge right before the pavement starts again in LA..lol its like a damn time warp there..Here is where the rift in time is located.
http://forums.techpowerup.com/attachment.php?attachmentid=32113&stc=1&d=1263602203
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(DoctorWho,Torchwood,HELP!)lolz....but other than that anomaly (use to it now,only happens there)love the game!And my cards!:toast:
 
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I dont understand how you can have lower framerates yet a better response/lag. Are you sure there isnt a vsync interfering with your comparisons? Perhaps the 5870 does have a higher fps.

I compared the screenies. I agree that the DX9 version looks foggy or gamma settings arent quite right. I also agree that the DX11 looks nicer because it looks crisper... and the glass reflections are reduced (see Ricaro logo on back of seat). However, I'm not sure it is more realistic. Glass just doesnt do that. Conclusion, sometimes gaming is better with less realism, but more visual clarity. DX engines have been adding ever more smoke, fog, reflection effects but actually we got to a point where less is more.

If this was FPS not a car sim people would shout FOGHACK!




Glass does have glare depending on lighting angle.
 
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Any chance you could show some in-car screenshots? I been pondering wether to buy this game on the weekend Steam sale. Kind of curious how in-car differs from DX9 to DX11.

EDIT: Please (where's my manners!)
 
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Although the difference is visible (arguably, some will say that the Dx9 screenshot looks "better"), the difference itself is pretty minuscule considering that the difference between API releases is around six to seven years. Remember, Dx9 was released in early 2003. I think those screenshots say more about the current condition the industry finds itself in than anything else.
 
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Any chance you could show some in-car screenshots? I been pondering wether to buy this game on the weekend Steam sale. Kind of curious how in-car differs from DX9 to DX11.

EDIT: Please (where's my manners!)

you want DX9 or DX11 ??
 

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http://img.techpowerup.org/100115/IMG_1383.jpg

Glass does have glare depending on lighting angle.
Nice photo.

No, you misunderstood my comment. Of course glass has glare. But look at the DX11 picture in the OP. Most of the glare/sky reflection is absent. This could only happen if there was an object creating a shadow. There isnt. The render therefore isnt realistic. But it looks better. QED.
 
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you want DX9 or DX11 ??

Just wanted to see both for comparisson. Although I am limited to DX9 atm. But to see what I may be missing out on
 
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Nice photo.

No, you misunderstood my comment. Of course glass has glare. But look at the DX11 picture in the OP. Most of the glare/sky reflection is absent. This could only happen if there was an object creating a shadow. There isnt. The render therefore isnt realistic. But it looks better. QED.

In that photo the light is being reflected off the building on the other side of the road, and the car is facing north. There goes your sky theory.
 
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the colours do look better especialy the lighting, glare shadows etc but i was expecting rather a bit more to be onest i still think the dx9 looks rather nice
 
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what about how a 5870 performs in say dx9, now that's something that'll get my attention;)
 
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DX9





 

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Thanks DRDNA. Buying right now!

Anyone can show DX11 equivalent?
 
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4870 faster than 5870 i didnt expect that tbh.
 

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Battersea 4870 790/1100 DX9
<average min_fps="49.025208" av_fps="57.775475" min_fps_ms="20.397671" av_fps_ms="17.308382" />


Battersea 5890 850/1200 DX11
<average min_fps="45.488567" av_fps="69.033638" min_fps_ms="21.983545" av_fps_ms="14.485692" />



DX9 4870 790/1100



DX11 5870 850/1200




DX9 4870 790/1100



DX11 5870 850/1200



DX9




DX11




DX9



DX11

This is why it was my perception that 4870 is faster then the 5870. During a race, not so much. But in the trailer, outside trailer and graphics options numbers show a much more drastic difference. In game though the difference is much more minisucle do to fluctuating frame rates with the 4870 more so then with the 5870 (which fluctated less for me). I should have elaborated a bit more on this then making such a blanket statement. For that I offer my apology.
 
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PCGamesHardware also says that there is microstuttering with 5970 cards (and I would logically say that it applies for all crossfire solutions as long as the frame rate is not way past say, 80fps). Hope this helps to add awareness on Dirt 2 gaming for the PC.

Battersea 4870 790/1100 DX9
<average min_fps="49.025208" av_fps="57.775475" min_fps_ms="20.397671" av_fps_ms="17.308382" />


Battersea 5890 850/1200 DX11
<average min_fps="45.488567" av_fps="69.033638" min_fps_ms="21.983545" av_fps_ms="14.485692" />


[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt22009-11-3000-00-15-28.jpg[/URL]
DX9 4870 790/1100


[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt2_DX11_pt2.jpg[/URL]
DX11 5870 850/1200



[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt22009-11-3010-07-07-75.jpg[/URL]
DX9 4870 790/1100


[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt2_game2010-01-1611-44-55-46.jpg[/URL]
DX11 5870 850/1200


[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt22009-11-3010-06-57-99.jpg[/URL]
DX9



[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt2_game2010-01-1611-44-46-34.jpg[/URL]
DX11



[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt22009-11-3010-07-04-43.jpg[/URL]
DX9


[url]http://i11.photobucket.com/albums/a154/eastcoasthandle/dirt2/th_dirt2_game2010-01-1611-44-53-08.jpg[/URL]
DX11

This is why it was my perception that 4870 is faster then the 5870. During a race, not so much. But in the trailer, outside trailer and graphics options numbers show a much more drastic difference. In game though the difference is much more minisucle do to fluctuating frame rates with the 4870 more so then with the 5870 (which fluctated less for me). I should have elaborated a bit more on this then making such a blanket statement. For that I offer my apology.

Nah, that's ok. Thanks for the heads-up anyways. It would also bug the hell out of me if there were some input lag at 60fps!!

Nvidia has an option in their CP for "Maximum Prerendered frames" that would usually fix the lag problem, but ATI does not have that option (nor does they have the option for disabling trilinear optimizations). Perhaps you could try disabling it with Rivatuner and see (at least if it's possible for ATI cards).
 
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