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OpenGL ports of CLASSIC games

Alec§taar

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This post's for the old DOS gamers like me that might like these A LOT as I do, but use modern Win32 OS' like NT-based ones (2000/XP/2003 etc.)...

If you're NOT aware of these? You might want to be...

Especially if you have these old games!

Some of the screenshots are BIG & pigs, OR on SLOW sites (like NewWolf 3D) so low-bandwidth folks? My apologies - I didn't take the shots!

Still, they're worth noting anyhow imo! HOPEFULLY, yours too!

It's almost like getting new ones, & breathes "NEW LIFE" into them is why... if you're low on dough? It's a ticket to fun on the cheap, because of the great free work others have done!

------------------------------------------------------------------

ZDoomGL & JDoom:

JDoom Pic




Jdoom

http://www.doomsdayhq.com/

ZDoom & ZDoomGL (both are needed, & just the DOOM I & II .wad files copied to your disk to play them)

ZDoom Pic



ZDoom download link:

http://www.doomworld.com/doomgl/zdoomgl.htm

* Both awesome... seriously!

------------------------------------------------------------------

JHEXEN & JHERETIC (now part of the Doomsday Engine unified package, with Doom I & II in it + mods capable):

JHexen Pic




Jhexen download link:

http://www.doomsdayhq.com/

JHeretic Pic



Jheretic download link:

http://www.doomsdayhq.com/

JHexen & JHeretic have some really NEAT things in them, & multiplayer OpenGL from what I read up on it is even working in JHexen!

This is great, I can play GLHeretic, the first one in this series now again & also GLHexen basically now with modernized display engines!

(NOW thanks to this programmer Jaako Haarkonen (interesting guy, I read his BIO, ex-military man too) has made that possible for us all, & VERY high quality work!)

I love the NEW controls options, freelook, & even sound and display options available... not only the OpenGL'ness of it now! Heck, even the options menu "Zooms" to the screen fading in as it creates itself, a nice touch!

------------------------------------------------------------------

NEWWOLF3d:

NewWolf 3D Pix:








Wolfenstein GL download link:

http://wolfgl.narod.ru/

EXCELLENT as well... this is probably still one of my fav games of all time, as primitive as it is with all right angled walls and single floor levels only & what-not but the atmosphere & suspense is there in it like the original.

I especially liked the ability to change the controls with the mouse now, I can click on the right button to move forward!

The original by IDSoftware/Apogee did not offer such an option.

For me personally?

This is great, because I used to play the original SO long thru the night my right shoulder was sore from pushing the mouse around my desk to move forward!

LOL, I am a mouser in First Person Shooters, no "up-button" forward moving for me here!

(I wish 2 things would happen for it: Mouse Free-Look & also the ability to save games seems to be not working for me at this point!)

Still, the young Russian Fellow, DarkOne has done a tremendous job so far & lent life to an old game for me here...

------------------------------------------------------------------

(Definitely, a SMILEY face on these! Great nostalgia, & great rebirth of the old classics by ALL means! If you're NOT aware of these & you're a gamer? It'd be an injustice imo! Enjoy if you have not heard of these & this is news to you... by all means!)

These oldies/classics First Person Shooter Games?

They were designed for performance on 486's... they absolutely SAIL/FLY on today's Pentium III or better!

(It was like getting ALL new games outta these oldies to be honest, old ones I really got into since I still think DOS based games had better gameplay & plot + atmosphere vs. the technology & 'flash' concentration in games I see today a lot in the First Person Shooter Genre, my fav!)

This is a post that has been a BIG 'hit' with over 50,000 or so combined views from others @ other 4 forums over time, & some info. you may not be aware of, & like!

Info. that a fellow named PMistry (as I know him as from online over the years now) inspired me to do as well as turned me onto parts of over time!

Ones I didn't know about even, @ other forums in their gaming sections over the years & now, imported here to these forums!

APK
 
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Alec§taar

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Still more OpenGL "ports of the classics" listed...

ALSO, might as well point it out -> Tomaz Quake & GLQuake!

Here is a screenshot & download link to GLQuake as well, might as well complete this post of 3rd party OpenGL/DirectX 3d add-ons for older DOS games:

GL Quake I Screenshot:



GL Quake I Download link URL:

ftp://ftp.idsoftware.com/idstuff/unsup/glq1114.exe

------------------------------------------------------------------

Tomaz Quake 1.48!

* This one's much nicer than std. GLQuake 1.14 by FAR... adds bump mapping, fog, & lots more like natively transparent water (that's right! no vispatch needed!)

GL Tomaz Quake I download link URL:

http://tomaz.quakesrc.org/

If you like GLQuake mods, this IS THE ONE to get! Check out some of these screenshots:

Colored Lightning with ambient glows:



Smoke fog trails on bazookas & Nuke Grenades:



Ejecting shells from guns:



Fog effects fully Red, Green, Blue FOG controlleable:



Mirroring effects:



------------------------------------------------------------------

:)

* Another NICE port of a classic, but into OpenGL from bitmaps blasted to screen & sprite animations!

APK
 

Alec§taar

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More OpenGL Quake I ports (A very advanced one this time)

Tenebrae Quake I Bump-Mapped & OPENGL!

GL Tenebrae Quake I Screenshots:




MORE AWESOME SHOTS:








GL Tenebrae Quake I download link URLs:

http://users.pandora.be/hollemeersch/blackrose

or

http://tenebrae.sourceforge.net/ind...ge=download.txt

(Hellish, eh? But, this mod?? Takes HORSEPOWER! My old Pentium III 1ghz duallie was NOT enough... would play, but SLUGGISH! This one had the bump-mapped'ness & actual lighting effects of Doom III in it, before Doom III even HIT THE STREET! In other words, takes POWER to run it, but nice eh?)

* Read on, onto Quake II mods...

APK
 

Alec§taar

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Advanced Quake II OpenGL Mods

Bye
 
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Alec§taar

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Yet another - this time, Duke Nukem 3d is ported!

Bye
 
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PVTCaboose1337

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I love old games like these, my favs are Tyrian... (look it up), Doom 1, and Quake 3 Arena, and who can forget, Quake 2 heavily modded...!
 

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Yes, they are fun (and, free for the ports)

Bye... Apk
 
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It seems really strange seeing old games like that with seemingly out of place new features like bump-mapping. But just because of this article i'm going to install doom and quake 2 again for kicks.
 

Alec§taar

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magibeg said:
It seems really strange seeing old games like that with seemingly out of place new features like bump-mapping. But just because of this article i'm going to install doom and quake 2 again for kicks.

They're quite cool actually, you'll be surprised (especially if you were one of the folks that played them when they came out, & especially the ones that DIDN'T have OpenGL/DirectX available to/for them)!

The "most advanced one", imo, of the lot of them above? TENEBRAE OpenGL Quake I... but, be warned - takes a HELL of a system to run it fast!

APK
 
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Ah, back to my gaming days, a 386 then 486 and eventuially a P1&2 + Dos...So simple and bug free (mostly)
Cheers to that :toast:
 

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GSG-9 said:
Ah, back to my gaming days, a 386 then 486 and eventuially a P1&2 + Dos...So simple and bug free (mostly)
Cheers to that :toast:

Well, here you are again then (Except, this time, on a modern OS using those "oldie/classic" games in a modern 3d display method as well (OpenGL &/or DirectX (depending on the game, they can do either in some of them))).

:)

* Enjoy!

APK
 

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Any chance of getting a version of Theme Hospital that works with later system or Rise Of The Triad these 2 games were good.
 

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alphaomega16 said:
Any chance of getting a version of Theme Hospital that works with later system or Rise Of The Triad these 2 games were good.

I think i never got to the end of Theme Hospital, if you find a version say something so this time i can try to finish it :p
 

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& removing my old signature from other forums from the original posts about the OpenGL/DirectX game ports, & placing it here for reference' sake... apk

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APK
 
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Theme hospital? Funny enough my girlfriend was playing that on her laptop not that long ago (its a fun little game). She has the disk for it and it seems to be running just fine on winxp
 

Pip-Pip

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more games

well, ports of Duke3D and Shadow Warrior cant be missed, and thanks to JonoF for those!
and ofcourse, the CloneKeen project. Brilliant :)

I am trying to compile a little collection of links, as for right now located on: http://pip-pip.does.it located under "hobby". check theire respective sites for screenshots, linked from my page!

Cheers, and keep the clones comming :D

Pip-Pip
 

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PVTCaboose1337 said:
I love old games like these, my favs are Tyrian... (look it up), Doom 1, and Quake 3 Arena, and who can forget, Quake 2 heavily modded...!


wow even now it makes my head ponds (low res / low refreshrate/ low speed ... )....

great old days . i dunno what can i call it ? passion !?
 

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Indeed the days were great. Any many classics are still living strong and can be fixed up to play online. I am playing the classic Doom series online for almost 5 years and it will go all the way to the bitter end... no matter how repetitive the gameplay is. :cool:
 

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Cybie1111 said:
Indeed the days were great. Any many classics are still living strong and can be fixed up to play online. I am playing the classic Doom series online for almost 5 years and it will go all the way to the bitter end... no matter how repetitive the gameplay is. :cool:

wow dude , a true-hearted real classic-er !
 

bigboi86

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Yea, those screenshots look a HELL of a lot better than I remember playing them on the computers at school...

I didn't know shit about computers back then.
 

pt

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Software "genui xp", 'cause i hated vista
magibeg said:
Theme hospital? Funny enough my girlfriend was playing that on her laptop not that long ago (its a fun little game). She has the disk for it and it seems to be running just fine on winxp

did she got to the end, without cheats?, i don't, too many pacients :eek:
 

Alec§taar

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I just played one that's been updated, KickStart for Doom I & II (JDoom Doomsday Engine, which drives Hexen & Heretic (originals) in OpenGL OR DirectX too for all)!

:)

The first link w/ the new pics has it, it's been open-sourced it seems iirc, which is even cooler to see!

It has many updates (I never noted any bugs in the last version though) + more features (control panel IS excellent though).

APK
 

Moose1309

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Very nice... I just tried ZDoom, ZDoomGL, and JDoom..... my favorite so far is JDoom. A few small problems that I have, but wow. It's such a blast to relive these old classics with better graphics.....
 

Alec§taar

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Software Windows Server 2003 SP #1 fully patched, & massively tuned/tweaked to-the-max (plus latest drivers)
Moose1309 said:
Very nice...

Absolutely! AND FREE TOO, if you own/still have laying around, their original installation CD &/or floppy disks (Wolf3d here, dating itself).

Moose1309 said:
I just tried ZDoom, ZDoomGL, and JDoom..... my favorite so far is JDoom.

JDoom's my fav. DOOM one, & GLQuake "Tenebrae" is my fav. Quake series one. The Wolf3d one isn't too shabby either!

(They're REAL "nostalgia" for me: I say that, because I remember playing them RIGHT when each came out... Albeit, in their original DOS coded, grainy looking, no up/down look, bitmap blasted to screen + sprite animated original models from the 386/486/Pentium I era timelines)...

Moose1309 said:
A few small problems that I have, but wow.

Oh, every once in awhile? I see a "glitch" too, but rare. MOSTLY, when I use "3rd party maps" over the stock/oem DOOM (or Quake series too) series ones.

Moose1309 said:
It's such a blast to relive these old classics with better graphics.....

Yes, agreed 110%, & especially w/ the newer 3d graphics for display such as OpenGL &/or Direct X!

:)

APK
 

Moose1309

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Seriously! One of the best reasons to play these is - you can measure the load times in ms!!! :laugh: I think the only problem I'm having with JDoom now is that I can't seem to enable jump. I mapped it to space in the standard controls section, but nothing. Still awsome. Thanks for the thread. :toast:
 
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