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Dead Space Mouse Fix (ATI)

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This is probably a repost, but I couldn't find anything and given the recent Steam sale it may prove useful to somebody else.

To get the mouse working, or rather, to make the game remotely playable, on an ATI card, try the following (it worked for me):

1. Set mouse sensitivity to highest and disable V-sync in the in-game options and exit.

2. Right click on your desktop and enter CCC. Click the Graphics drop-down menu in the top-left corner and enter the 3D sub-menu. Click on the All button at the top on the far right and scroll down to the option "Wait for vertical refresh". Move the slider from the default second position ("Off, unless application specifies" is displayed below the slide-bar by default) all the way to the right ("Always on" should now be displayed below the slide-bar). It might be a good idea to return this to the default value once you have finished playing Dead Space, but you should now be able to play the game.


Edit: I have also noticed that the mouse movement has to travel further in confined areas to achieve the required response, whilst in larger, more open areas, Isaac turns with greater ease and shorter mouse movements can be used: I suppose we'll just have to become accustomed to that.
 
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Yep, Dead Space PC is completely bricked with VSync. Found that out the hard way, too.
 
Joined
Apr 12, 2010
Messages
1,359 (0.27/day)
Processor Core i7 920
Motherboard Asus P6T v2
Cooling Noctua D-14
Memory OCZ Gold 1600
Video Card(s) Powercolor PCS+ 5870
Storage Samsung SpinPoint F3 1 TB
Display(s) Samsung LE-B530 37" TV
Case Lian Li PC-B25F
Audio Device(s) N/A
Power Supply Thermaltake Toughpower 700w
Software Windows 7 64-bit
Yep, Dead Space PC is completely bricked with VSync. Found that out the hard way, too.

Yeah, it's very lame that this issue has not been addressed via an official patch after so much time.
 
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