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#1 |
![]() Join Date: Jan 2008
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Unreal Tournament 3 - Nvidia CP-Settings Performance & Quality Review
![]() System Information Operating system: Microsoft Windows XP SP3 System memory: 4 GB 1Ghz CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU speed: 3600 MHz Sound system: Aurilium Sound Agent 2 VGA Information Graphics card: NVIDIA GeForce 8800 GT @ 756Mhz / 1890Mhz / 2000Mhz ( 1.1V VoltMod ) Memory: 512.0 MB Driver version: 6.14.0011.7739 (English) PhysX Support: Enabled ( 08.06.12 ) Game Configuration: 2048x1536 - Highest Settings -------------------------------------------------------------------------------------- Anisotropic Filtering ![]() ![]() The performance impact when you turn on Anisotropic Filtering: - 2x: 1% - 4x: 2% - 8x: 6% - 16x: 7% If you want to use AF, just use 4x. The difference between 4x,8x and 16x is hardly noticeable while playing. The difference between OFF, 2x and 4x is pretty big. If you use 4x you will only have 2% performance impact and everything will look more detailed. Antialasing Mode - Gamma Correction ![]() No quality or performance impact. Antialiasing setting - Mode ![]() Some review websites zoom in on screenshots to spot the difference in image quality. That's very stupid because nobody plays zoomed in ( unless you are sniping offcourse ). Performance impact when you turn on Antialiasing: - 2x: 17% - 4x: 37% - 8xQ: 57% - 8x: 41% - 16x: 42% - 16xQ: 62% Whatever you do, avoid the Q settings. The performance impact is just to high. I don't really see the point of using AA in this game. There is so much activity in this shooter, you won't notice if an edge isn't 100% smooth here and there. Just turn up the resolution and graphics as much as you want. With a 512MB card you can go up to 2048x1536. Only turn on AA if you are using an ATI 3870X2. Antialiasing - Transparency ![]() No quality or performance impact. Conformant Texture Clamp: ![]() No performance impact. If you turn this setting on then it will increase the light that comes from light-sources. Force Mipmaps: ![]() No quality or performance impact. The reason why you see the lights different on every screenshot is because the lights change constantly. Texture filtering - Anisotropic Sample Optimization: ![]() Performance improvement with Anisotropic Sample Optimization: 4% If you turn on Anisotropic Sample Optimization, your framerate will be 4% higher. In other words. You can turn on 4x Anisotropic filtering and if you enable this setting, your framerate will be 2% higher! You don't have to doubt about this one, just enable this setting! Extra performance without quality loss, why not? On the right there is some smoke in one of the screenshots, ignore that. The smoke comes out of the vents every now and then. Texture filtering - Negative LOD Bias: ![]() No difference in quality or performance. Let's move on to the next setting... Texture Filtering - Quality: ![]() Only "High Quality" has a negative performance impact but as you can see, there is no better quality. Just put this setting on "High Performance". Texture Quality - Trilinear Optimization: ![]() According to Nvidia, this setting on "On" should give better performance and reduced quality. But in reality there is no quality difference at all and the performance is 4% lower! I tested this on 3 different maps to be 100% sure because I didn't beleave it at first. Every UT3 and GOW gamer has to disable this setting. Threaded Optimization: This setting has no performance impact. Just leave it at "Auto". Vertical Sync & Triple Buffering: These settings have no impact on the graphics at all. Normally they would have a performance impact but that's not the case in UT3. Some gamers play with Vsync and enable Tripple buffering to compensate the performance impact, others just play without Vsync for the best performance. Well, in this game, everyone can play with Vsync enabled WITHOUT the need for Tripple buffering. Vsync has no performance impact at all in this game. -------------------------------------------------------------------------------------- Since June 2008 it's possible to enable hardware PhysX on all G80,G92, GT200 and future Nvidia products. I benchmarked on 15 UT3 maps on 1600x1200 with the default Nvidia "High Quality" CP-settings with Vsync disabled. I calculated the avarage framerates: PhysX Enabled: 116FPS PhysX Disabled: 92FPS Performance difference: 21% -------------------------------------------------------------------------------------- Conclusion: With a Nvidia G80/G92/GT200 Nvidia product and the correct settings you can have 29% extra performance without any quality loss! Now, 4xAA has 37% performance impact. Isn't it nice that with a Nvidia G80/G92/GT200 Nvidia product and the correct settings it's only 8%? I sure think it is! Remember at all times that this Performance/Quality-Review is only good for the games "Unreal Tournament 3" and "Gears of War". I hope you all liked this performance/quality review. Expect many more in the near future.
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Cool ( Dutch ) Blog => http://www.SneakySnake.info Last edited by Jelle Mees; Jun 20, 2008 at 03:17 PM. |
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#2 |
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great review im going to try tweaking my ut3 now
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#3 |
![]() Join Date: Jul 2007
Location: Plymouth, UK
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this is a very good idea - shows what the the AA and such look like, so can actually compare easily - nice job.
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#4 |
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ya great review, ill tweak it when i get home
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"You already have the right machine to run Excel. You bought it four years ago... How much faster can you render the blue screen of death?"NVIDIA CEO Jen Hsun-Huang ![]() If you can't do something better than everyone else, do it so poorly it's funny. Polaris573-Guns are metal penises.
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#5 |
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Banned
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How do you turn on Anti-Aliasing? Is this only possible through external software?
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#6 |
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Eligible for custom title
Join Date: Apr 2006
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Sadly, UT3 is not getting much attention. Atm, there are only like 600 players. UT2k4 still has 4500.
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#7 | ||
![]() Join Date: Jan 2008
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Quote:
Quote:
Friend of mine lauched an UT community for Belgian UT gamers, we had to shut it down already just because it was to hard to find players.
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Cool ( Dutch ) Blog => http://www.SneakySnake.info |
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#8 |
![]() Join Date: Jan 2008
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Updated this review due to the recent PhysX support on Nvidia hardware.
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#9 |
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nice , thx .
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#10 |
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Lol, I posted "35", I am not crazy. I only benchmarked 15 maps. Edited post
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#11 |
![]() Join Date: Oct 2007
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i thought PhysX support in the 8800/9800 series wasnt enabled until the drivers that come with the 9800gtx+ are released? which is in July.
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#12 | |
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Quote:
![]() If you want I'll upload the modded driver for ya ![]()
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Cool ( Dutch ) Blog => http://www.SneakySnake.info Last edited by Jelle Mees; Jun 21, 2008 at 09:24 AM. |
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#13 |
![]() Join Date: Oct 2007
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thanks ,didnt realise beta drivers were out already that enabled it
![]() wat do i need to DL to test it out ? im on xp32 btw.
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“2nd Rig
Intel E2160 @1.8ghz : Asrock 775Dual-Vsta : Geforce 6200 128mb AGP : 2x512mb Geil DDR PC3200 : OCZ Stealth-X-Stream 600w PSU : 80gb WD800JB IDE : LG DVD-RW 20x/48x : Antec 300 case / x1 140mm x4 120mm Case Fans”
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#14 | |
![]() Join Date: Jan 2008
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Quote:
http://rapidshare.com/files/124025145/177.39.rar And download and install this: http://nekrosoft.net/NVIDIA_physX_8_06_12_driver.exe Let me know if it works for ya ![]()
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#15 |
![]() Join Date: Oct 2007
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seems the nekrosoft link is borked
![]() looked around but that seems tio be the only place that had it i cant even get the file from rapidshare ,ive always had probs with thiose stupid code things but to ask for letters witha cat... they all look the same to me heh ,i tried about 5 times and gave up. thanks anyway jelle mees ,ill just have to w8 until its released properly.
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“2nd Rig
Intel E2160 @1.8ghz : Asrock 775Dual-Vsta : Geforce 6200 128mb AGP : 2x512mb Geil DDR PC3200 : OCZ Stealth-X-Stream 600w PSU : 80gb WD800JB IDE : LG DVD-RW 20x/48x : Antec 300 case / x1 140mm x4 120mm Case Fans”
Last edited by xubidoo; Jun 21, 2008 at 09:33 PM. |
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#16 | ||
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Quote:
Quote:
I know that my email wont do much, but maybe if they receive enough of them, it will change before my account expires.
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