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4870 Benchmarks

CY:G

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This is supposedly the first 4870 benchmark against a 9800GTX




http://www.nordichardware.com/news,7854.html

So what do you think?
 
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The only thing I can say is WOW.
But im still going to stick with NVIDIA.
 
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Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
As they say:

The Radeon HD 4870 whips 9800GTX by a 40% margin, while 4850 outpaces 8800GT with the same number. :p

AMD evidently planted the stories of 480 shader processors (it's not uncommon for AMD/ATI to plant stuff).

Radeon HD 4850 and 4870
they both sport a whopping 800 shader processors:twitch:

AMD's mainstream chip can do more FLOPS than NVIDIA enthusiast chips, and AMD's coming high-end chips will pack twice the FLOPS...



This is certainly a :slap: in NVIDIA's face.


http://www.nordichardware.com/news,7841.html


Then AMD-ATI supersedes and :nutkick: NVIDIA
 
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calvary1980

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it's physically impossible to fit 800 stream processors on a die of that size the technical specifications have been out for an entire month, manufactured and shipped why would they all of a sudden change them from 480 to 800 stream processors? and why is there no AMD link? on top of that someone at XS analyzed the table and the person who created it didn't even use the correct font or spacing.

I also find it hard to believe AMD would create such a blatant benchmark.

- Christine
 
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Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
Or did they probably mean 800 million transistors....

Anywayz, we will find out very soon:)
 

jbunch07

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trying to figure out what they are benching. that chart is weird. what do the numbers on the left side represent.
 

generalhoultz

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this benchmark has blew my mind
i have no idea what to expect
the current gen in out for sure
8800gtx/ultra/9800gtx
are nothing compared to these
 
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trying to figure out what they are benching. that chart is weird. what do the numbers on the left side represent.

The numbers basically mean how many times the performance. The 9800 GTX acts as a baseline (as 1x) and the red bar represents the Radeon HD 4870 consistently around 1.4-1.5x the performance of the 9800GTX.
 

jbunch07

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The numbers basically mean how many times the performance. The 9800 GTX acts as a baseline (as 1x) and the red bar represents the Radeon HD 4870 consistently around 1.4-1.5x the performance of the 9800GTX.

oh. ok.
well im not making any speculation until the card is actually out.
but wow if those benchmarks are true!
 
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The numbers basically mean how many times the performance. The 9800 GTX acts as a baseline (as 1x) and the red bar represents the Radeon HD 4870 consistently around 1.4-1.5x the performance of the 9800GTX.

I feel like I've seen this explanation about 2 dozen times now.

I just want all this speculation to finally end so we can get some hard results and move onto things that really matter. Like facts :p
 

sam0t

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If the benchies are true, it would seem that ATI has finally found the sweet spot with their R600 architecture. Performance better, AA fixed, low price and power consumption. What more can a PC gamer want :)
 
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Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
The numbers in that chart is probably the fan noise level when playing those games...
As you can see the NVIDIA based card has a constant fanspeed and the noise level stays the same, as for the new ati card has a variable fan speed as you can see...

Faster, hotter, means higher fanspeed..
:D
 
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So much speculation, so little confirmation, just sit tight guys we're almost there.........
 

Temps_Riising

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TBH, Shader Processing units dont mean much, for the last 2 years ATI has had considerably more SP's than NVidia and in most cases have trailed painfully behind, ROP's and TMU's are where it's at! If these are legit they are impressive however but of course, impressive with the last generation of NVidia.......cards which are not going to be the HD4000 series competitors does not count for a lot, it's how they perform against NVidia's new offerings that determine if these cards are really going to sell in huge numbers.....everyone knows that in the main, the 9800GTX was in part at least just a bastardisation of the G92.

I do hope finally these nextgen cards from ATI will be more competative and at least be a match for NVidia's new offerings because I like choice and I am sick of the lack of cost effective competative choice but I seem to recall, before the HD3870/3850 and even the 2900XT were released, many people were having very similar conversations so I remain skeptical until these cards hit the shelves.......just my thoughts.
 
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wolf

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as a 9800GTX owner it doesn't inspire me to buy a 4870....

hec 8800GTX/Ultra owners will probably still be really happy with the investments they made 1-2 years ago!

and Temps_rising, i agree, to an extent..... i do believe that ROPS and TMU's count for alot more than others think. like you say, ATI have been packing way more shaders for ages now, but obviously they're not nearly as good if a 16 ROP, 64 shader card (9600GT) gives the 3870 a damn good run for its money. and even with these new specs the texture processing power will still fall behind a G92 8800.

32 ROPS and 240 nvidian SP's coupled to 1024mb with 140 G/bps of bandwidth should tear the ass out of the 4870, as for the X2, we shall see...

but again as many have stated, not many of these "benchmarks" can be trusted, and we are all eagerly awaiting release dates!

-my 2 cents

-Wolf
 

jbunch07

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lets not forget that nv shaders are also clocked allot higher than ati shaders.
afaik the new ati cards are going to have faster shaders that can be oced like nv cards and not linked to the gpu core. but then again like ive said before...only time will tell.
 

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If the 4850 3D06 and Vantage results i've seen are real (i'm assuming they are), even if the 4870 loses in lower resolutions, it will win in higher and / or with more details, assuming it preforms much the same way the 4850 does.
 
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To bad all the sources right now can't be trusted. Lets see the hard launch before we say where it fits in the scheme of things. ;)
 

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To bad all the sources right now can't be trusted. Lets see the hard launch before we say where it fits in the scheme of things. ;)

This is where i based my previous post (google translated).
 

wolf

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lets not forget that nv shaders are also clocked allot higher than ati shaders.
afaik the new ati cards are going to have faster shaders that can be oced like nv cards and not linked to the gpu core. but then again like ive said before...only time will tell.

quick comparison of 9600GT and HD3870 peak computational power.


775mhz x 320sp x 2 (MADD (2 FLOPs)) = 496 G/Flops


1625mhz x 64 sp x 3 (MADD (2 FLOPs)) + (MUL (1 FLOP)) = 312 G/Flops
1625mhz x 64 sp x 2 (MADD (2 FLOPs)) = 208 G/Flops

so even if you add the MUL process (which is unlikely in all scenarios) the 9600GT still loses BADLY to the 3870 in terms of peak shader arithmetic.

hec it even loses in terms of Peak pixel fill rate AND memory bandwidth

HD3870: 12.4 Gpixels/s and 72.0 GB/s
9600GT: 10.4 Gpixels/s and 57.6 GB/s

so if the HD3870 beats the 9600GT's peak shader arithmetic, Pixel fill rate and Memory bandwidth by 37.1%, 16.2% and 20% respectively, then why does the nvidia card come up very close to par (loses some, wins others) ?

it seems the 3870 has a small (yet present) advantage with no AA, but with AA on, they are so close to each other.....

not to mention this is a 65nm part vs a 55nm......

my answer - Nvidias architecture is more efficient.

took comparative scores from this review: http://www.techspot.com/article/88-geforce-9600gt-versus-radeon-hd3870/

-Wolf
 
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quick comparison of 9600GT and HD3870 peak computational power.


775 x 320 x 2 = 496 MADD (2 FLOPs)


1625 x 64 x 3 = 312 (MADD (2 FLOPs) + MUL (1 FLOP))
1625 x 64 x 2 = 208 MADD (2 FLOPs)

so even if you add the MUL process (which is unlikely in all scenarios) the 9600GT still loses BADLY to the 3870 in terms of peak shader arithmetic.

hec it even loses in terms of Peak pixel fill rate AND memory bandwidth

HD3870: 12.4 Gpixels/s and 72.0 GB/s
9600GT: 10.4 Gpixels/s and 57.6 GB/s

so if the HD3870 beats the 9600GT's peak shader arithmetic, Pixel fill rate and Memory bandwidth by 37.1%, 16.2% and 20% respectively, then why does the nvidia card come up very close to par (loses some, wins others) ?

it seems the 3870 has a small (yet present) advantage with no AA, but with AA on, they are so close to each other.....

not to mention this is a 65nm part vs a 55nm......

my answer - Nvidias architecture is more efficient.

took comparative scores from this review: http://www.techspot.com/article/88-geforce-9600gt-versus-radeon-hd3870/

-Wolf

Question: wasn't the 9600 line the one W1zzard found to have a "concealed" OC or something like that? I remember reading something about that!

EDIT

Found the link: http://forums.techpowerup.com/showthread.php?t=53966&highlight=9600
 
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wolf

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my 9600GT shows the same clocks in GPU-Z as in rivatuner monitor, so im not sure....
 

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Not too impressive IMO considering they are playing in their field. It fits with the rumors of them being 25% faster than their "competition" (IMO are not competition, they will play in a very different price league, HD4850 should have been compared to the 9800GTX). That's why Nvidia didn't put the settings they used, so people like me can't find/guess the weaknesses and advantages out of the chart:

1- 1920x1200 is the resolution that most people upgrading their card are looking for, but is clearly one where G92 suffers as it was never designed to own in that resolution. Ati cards do well here which is good, but doesn't tell the real overall picture. Especially in the case of the 9800 GT, as people buying into that price segment won't (or shouldn't for their sanity) be looking into such high resolution gaming in the future. Anyhow this is a win in performance for Ati, but I don't know if it will translate to a win in sales. If 9800 GT is a lot closer to the HD4850 at 1680@1050 (G92 can keep well until that resolution, then fails at 1920x1200) and is significantly cheaper, and IMO will be, it could be a better deal for people looking into lower-end performance market.

2- The games. Some are old and others are the ones that favore Ati hardware. Then there's Crysis a game where any new card will look a lot better than any older one at that settings. Before anyone thinks of replying to this point, yes, Nvidia does the same in their benchmarks, but I am not talking about that, I am just explaining why I am not too excited about this one.

3- They have used 8xAF, why not x16 as done lately? It's a bit picky but IMO this is why: previous Ati cards have a problem with texturing power, that based on leaked specs has been carried over the new ones too. Twice the texturing power in a card with twice or more shading power, means the same texturing bottleneck. The higher the AF settings the better for Nvidia cards, and IMO that's why they used 8x instead of the usual x16. The difference would not be more than 5% but every bit counts for marketing purposes.

My 2 cents.
 

Darkmag

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Not too impressive IMO considering they are playing in their field. It fits with the rumors of them being 25% faster than their "competition" (IMO are not competition, they will play in a very different price league, HD4850 should have been compared to the 9800GTX). That's why Nvidia didn't put the settings they used, so people like me can't find/guess the weaknesses and advantages out of the chart:

1- 1920x1200 is the resolution that most people upgrading their card are looking for, but is clearly one where G92 suffers as it was never designed to own in that resolution. Ati cards do well here which is good, but doesn't tell the real overall picture. Especially in the case of the 9800 GT, as people buying into that price segment won't (or shouldn't for their sanity) be looking into such high resolution gaming in the future. Anyhow this is a win in performance for Ati, but I don't know if it will translate to a win in sales. If 9800 GT is a lot closer to the HD4850 at 1680@1050 (G92 can keep well until that resolution, then fails at 1920x1200) and is significantly cheaper, and IMO will be, it could be a better deal for people looking into lower-end performance market.

2- The games. Some are old and others are the ones that favore Ati hardware. Then there's Crysis a game where any new card will look a lot better than any older one at that settings. Before anyone thinks of replying to this point, yes, Nvidia does the same in their benchmarks, but I am not talking about that, I am just explaining why I am not too excited about this one.

3- They have used 8xAF, why not x16 as done lately? It's a bit picky but IMO this is why: previous Ati cards have a problem with texturing power, that based on leaked specs has been carried over the new ones too. Twice the texturing power in a card with twice or more shading power, means the same texturing bottleneck. The higher the AF settings the better for Nvidia cards, and IMO that's why they used 8x instead of the usual x16. The difference would not be more than 5% but every bit counts for marketing purposes.

My 2 cents.

Well thank you at least now I know your 2 cents aren`t worth much. First of all its rumored 38%-50% faster than current not 25%(Nearly a half the difference)

Games favor ATI?!?! Are you on mad crack? The only gamed optimized for ATI is Call to Juarez. Doom 3 and Quake 4 are both OpenGL and when those games were made it heavily favored nVidia.

And lastly YES YOU ARE BEEN PICKY your looking of any reason to bash this card. if you look hard enough of something you'll find it - English Proverb.

All I want from the next gen is a fast cheap card that can play games at max. Stop been so fanboi-ish if ATI wins good for them if nVidia wins good for them, but I win regardless.
 
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Twice the texturing power in a card with twice or more shading power, means the same texturing bottleneck
Could you explain that further.

Not true, per se. Depends on where you are scaling.

#1. If you "double" the resolution, then yes what you say is true, but
#2. If you keep the resolution the same, and keep "shader settings" the same, ie. FSAA and other "graphics effects", then you in theory "double" the FPS, and then hit the same bottleneck as you say. (But you DID just double up)
#3. If you double the FSAA or add more effects at the same resolution, the bottleneck has now changed completely. You wont be texture limited as before.
 
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