OEGUSAndy
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http://www.theinquirer.net/gb/inquirer/news/2008/06/23/nvidia-cheats-3dmark-177
Could that be the end of one era??
Could that be the end of one era??
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Look at how The Inquirer placed a "Flame author" button below the article, so you could flame the author
---
There's one way Futuremark can tide over this:
Physics testing should be done while stressing the GPU. So people with the Ageia PhysX card get a genuine advantage over those using GPU based physics acceleration. How? PhysX processing on GeForce is at the expense of graphics performance. When an ATI user benches for physics and he happens to have a PhysX card installed, he gets increments. Same with NV users.
When there's a dedicated physics test, NV users end up with an unfair advantage since it's neither the PPU nor CPU but the GPU doing the calculations, so they needn't even own a PhysX card and can get away with scores on par with ATI + PhysX card benches. This becomes a flawed bench since in real-world scenario, say when playing UT3, the graphics anyway suffers because physics is also handled by the GPU. So a synthetic bench should never differ from a game. Physics tests should be done while stressing the GPU.
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In a way that's true, but also take in mind that when you stress the CPU for doing physics calculations the framerates DO SUFFER a lot as well
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Case | Fractal Design Arc Mini |
Power Supply | Corsair HX750W |
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Benchmark Scores | *@ 4.6GHz **@ 2133MHz |
Processor | Intel C2Q Q6600 @ Stock (for now) |
---|---|
Motherboard | Asus P5Q-E |
Cooling | Proc: Scythe Mine, Graphics: Zalman VF900 Cu |
Memory | 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15 |
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Power Supply | 700W FSP Group 85% Efficiency |
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I said "stress the GPU" so a scenario such as playing UT3 (where an NV GPU has to handle both graphics and physics) is created.
ATI GPU + Physics card = genuine performance advantage when doing both graphics and physics.
NVidia GPU + Physics card = genuine performance advantage when doing both graphics and physics.
but
NVidia GPU made to do only physics to add to a score = foul. Why? Because in real world, if you have just a single NV GPU, the GPU does both graphics and physics when playing a game that uses Ageia PhysX.
So people with just a NV GPU end up getting a higher 3DMark score just because their GPU switched hats, which just can't happen in a real scenario where it's made to do both graphics and physics.
So, I say stress the GPU. Make it do anything, make it render Pamela's boobs with heavy textures, shading and bump-mapping, just stress it. Ideally stressing the GPU shouldn't affect a PhysX card when it's made to do the PhysX, but when the GPU is stressed, the GPU won't be able to compute physics just as well, or none at all. So you don't have a 8800 GT pwning a HD4850 in 3DMark Vantage just because it rocks in the physics test.
Processor | Intel C2Q Q6600 @ Stock (for now) |
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Motherboard | Asus P5Q-E |
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Yeah, but I will repeat myself.
1- That would only remedy the Ati/Nvidia card + PPU advantage over only a Nvidia GPU. By stressing the GPU you would make the CPU to be stressed too and wouldn't be able to perform as much physics calculations.
2- You are again taking 3Dmark as a graphics card benchmark, which it isn't. By stressing the GPU you would negate the advantage of Nvidia cards when doing physics. The final score wouldn't reflect the real advantage on this feature. Nvidia cards are going to be two things, a graphics card and a PPU. And could be used for both purposes, by stressing the GPU, you won't reflect the real power when doing physics.
The problem is this: which would be the good mix of graphics load and physics load? For example, many people could preffer having twice as much physics objects or interactions, and not having more graphical greatness. I say separate the results and let people decide which is the best solution for them. As I said above. Ageia PPU doesn't exist anymore AFAIK. They are supporting them, but they are not selling them anymore. You need a Nvidia GPU for that and use it as a PPU if you will. <-- Then you need a way to know it's real advantage over CPU physics isn't it??
EDIT: As I don't think you have undertood, this point I'm going to explain it: I'm not saying the scores are OK as they are now. But I do not think what you say would be legitimate either. 3DMark IS NOT A GPU benchmark. Never forget this!!
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nvidia puts GPU physics score in CPU score?
isnt that cheating, Vantage was made for CPU physics, NOT GPU
the thing is, NVIDIA owns the API, they own the driver, they own the card
makes no sense, the NVIDIA 3dmark vantage scores arnt even Offical scores heck they have to get approved drivers to get an offical score!
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then futuremark might just remove PhysX all togheter from 3dmark vantage, end of storyEvery future Nvidia driver will have PhysX support. Then eveyr future driver will not be approved. That's the end of Nvidia benchmarks in 3DMark and hopefully the end of 3DMark all together. Wonderfull if you put it like this.
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I know, 3DMark is not just a GPU benchmark, but it should emulate a real-world game scenario, because its credibility as a "gamers' benchmark" is at stake. You wouldn't want a 8800 GT to own a HD4850 just because in one particular test, the physics processing abilities are tested, where the GPU is doing it (and the GPU does it better than a CPU), and in that particular test, the graphics performance isn't taken into account. Hence the solution I see is a new game test which is composed of both graphics (full on graphics with SM 4.0, HDR) plus PhysX thrown in, so that an ideal setup comparable to when you're playing UT3 or any of the modern PhysX inclusive games is created. This game test should be supplied as a free downloadable patch for all registered users, the "physics test" should be scrapped. from Vantage
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Mouse | G400s Logitech |
Keyboard | K65 RGB Corsair Tenkeyless Cherry Red MX |
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