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#1 |
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AMD sent HD 4830 samples to reviewers with missing shaders
IntroductionToday AMD released their Radeon HD 4830 card which is based on the RV770 GPU which is also used on the HD 4850 and HD 4870. In order to properly position the HD 4830, AMD reduced the number of shaders in the RV770 GPU core from 800 to 640. ![]() The locking mechanism relies on fuses inside the GPU, or on the substrate - a mechanism similar to Intel's multiplier locking. It is not reversible as far as I know. It is however possible to temporarily disable _additional_ fuses to reduce the shader count even further. The ProblemWhen I added shader count reading support to GPU-Z yesterday, I noticed some contradicting numbers. I have two HD 4830 samples here: one card from AMD, and one card from PowerColor. Both cards are reference spec HD 4830s, both are supposed to have a shader count of 640 - just like all other HD 4830 cards. The GPU-Z readings however showed that the AMD card had 560 shaders and the PowerColor card had 640. How is that possible? If 80 shading units were missing, then this could mean a performance hit of up to 10%. In order to go from 800 shaders to 640 shaders, AMD disables two SIMD units. The original RV770 has 10 SIMDs (10 [SIMDs] * 16 [Pipes] * 5 [ALUs] = 800 Shaders). With just eight SIMDs you will get 640 shaders (= 8 [SIMDs] * 16 [Pipes] * 5 [ALUs]). The information which SIMDs are disabled is stored inside a GPU register that can be read back, and is basically a bit mask of the disabled SIMDs. For example, on the PowerColor HD 4830 that bit mask is 10 0000 0001. Ten bits, with two bits being 1 (=disabled). This leaves us eight SIMDs, resulting in 640 shaders. On the HD 4830 from AMD the bit mask is 00 0100 0011. But hey, that's only seven SIMDs which gives us 560 shaders. Truly strange. So let's try to confirm that the two cards really have different shader counts, which should be visible in the performance of these cards. Testing
Concluding, we can see that AMD's sample card does not feature the intended shader count of 640, but comes merely with 560 shaders. What it means for you?So what does that mean for you, the end user? It is unknown how many of these cards AMD sent out to reviewers, so the reviews on other sites could be affected. I only talked to one other reviewer with a HD 4830 and he had also received a 560 shader card from AMD. Should those cards make it into retail channels you could potentially end up with a card that is quite a bit slower than intended (up to 10%). It is also unknown if only AMD's sampling is affected or if AMD board partners also sent out cards with 560 shaders. That's why I ask all reviewers who tested the HD 4830 to download this build of GPU-Z and verify if their card really runs with 640 shaders. Until a statement is made by AMD (I notified them of course), buyers should also test their cards to verify they bought what was promised to them. I am also 100% certain that shipping cards with 560 shaders was not intended by AMD at any time. Why should they make their own product slower? Feel free to post the results of your own cards in the comments of this article so we can get an impression of how widespread this problem is. Code:
Manufacturer Cards Tested 640 SP 560 SP AMD 8 0 8 Sapphire 2 2 0 PowerColor 2 2 0 How to FixAdded: Oct 23, 2008 Grab this BIOS from our VGA BIOS Collection and flash it to the card using WinFlash or ATIFlash. This BIOS is designed for the AMD reference design samples that were sent out with 560 shaders, there is no reason to flash it on cards from other manufacturers that already have 640 shaders. Statement by AMDAdded: Oct 24, 2008 "AMD has identified that a very limited number of ATI Radeon™ HD 4830 boards have shipped with an incorrect BIOS which may impact performance. This is in no way hardware related, and an updated BIOS fully resolves the performance limitation. AMD has provided its board partners with the updated BIOS. Please contact your board manufacturer for instructions on updating the card BIOS." Last edited by W1zzard; 10-25-2008 at 09:14 AM. |
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#2 |
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Creator Solaris Utility DVD
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Intriguing ill see if we have a sample.
Do you think their were 2 different batches? 560SP for internal testing until they finally decided on a shippable 640SP?
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#3 |
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interesting .
How did you disable SIMD ?
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#4 |
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Pushing the big red button. Might get a fix for opening other doors and getting shaders back.
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#5 |
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well if its a disable bit, i wonder if its hard disabled or just bios disabled, because you could modify the disable bit to get the 640 shaders, but i think this was the bios encoders fault or something.
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#6 | ||
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Quote:
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#7 |
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Wiz, you are the man.
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#8 |
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They've done in the past.
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#9 |
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The King of all Wizards.
THANKS FOR THE INFO! |
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#10 |
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Did you pull the coolers to see if the chips are labeled the same?
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#11 |
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#12 |
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oops
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#13 |
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[quote=W1zzard;I am also 100% certain that shipping cards with 560 shaders was not intended by AMD at any time. Why should they make their own product slower?[/QUOTE]
Any chance Powercolor screwed it up with a wrong bios? If AMD intended to ship with 560 shaders with a reasonable reduced price over 4850 with that kind of performance hit, I think it makes sense. I believe the 4830 is going to be around $150 and 4850 can be got at that price after rebates. If the 560 shader one comes in around $110 then it will be a balanced card. my 2 cents.
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#14 | |
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#15 |
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that part is bit shady. Had they said 560 and kept the price down with excellent media center capabilities I will jump on this.
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#16 | |
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I'm sure it wasn't intentional, really. The 560 SP cards were more than likely early samples, that probably just got mixed up when sending them out to reviewers. They certainly wouldn't intentionally send out the lower shader cards to the reviewers. I just hope none of them got sent out to retail channels.
Quote:
Edit: The PowerColor one is actually available for $114.99 after rebate.
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#17 | ||
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Quote:
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#18 |
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When any product leaves a factory, in this case GPUs, an in depth analysis in not performed on every single unit rather a single unit is selected from that batch (production run of indefinite length) and only that unit is tested. This is generally enough to insure the quality of a batch of product, but if the manufacturing process is for some reason incorrectly producing 1 out of every 4 units a tester can easily miss that when only testing one unit from a batch. These are common quality control procedures, and while I do not know AMD's precise QC procedure I'm sure a scenario like similar to what was mentioned above is conceivable. When dealing with corporations there is a tendency for many people, without thinking about the situation, to jump on the "guilty until proven innocent" bandwagon. While it is entirely possible that it is conspiracy, it is more likely that when producing thousands of units a bad batch escaped.
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#19 |
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My comment was meant to be tongue-in-cheek
![]() I do not think AMD is trying to pull a fast one.
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#20 | |
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#21 |
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Hey, this is Kevin from Neoseeker. I wanted to report that my ATI review sample HD 4830 is missing the shaders.
When I started work today I was sort of surprised when glancing over some other reviews stating that the HD 4830 kicks the 9800 GT's ass. That wasn't what I found. Now it makes a bit more sense. Sort of nullifies my review, which sucks. Ah well; so it goes. Great work W1zzard, investigating this. You are the man. |
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#22 |
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I noticed that all the early reviews (that shows GPU-Z screenie) that received HD4830s from AMD have 560sp. If u google a bit for reviews with GPU-Z screenies, those HIS and Powercolor samples have 640sp. I guess it's a human mistake from AMD's side, packing the wrong samples? LOL
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#23 |
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bump for updated bios in article
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#24 |
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Was it AMD that released the BIOS? Or did a third party mod the BIOS? Just curious.
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#25 |
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So if I'm reading this right. All HD4830 GPUs are hard locked to 640SP, but for some reason the ati cards shipped with a bios locked to 560SP?
So a simple flash sets it back at 640SP?
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